![]() Submarines have low health, like Destroyers, but cannot be hit while periscoped or deep, except by depth charges, which deal incredibly high damage to submarines in a wide area. Additionally, Japanese Submarines (and all Japanese torpedoes) are harder to detect than foreign counterparts. Submarine torpedoes have a narrow firing arc (usually out of the front or rear of the submarine) but have a long range and high damage. Pressing F again will take you to deep level, while deep, a submarine takes reduced damage from depth charges but can't fire any weapons and has it's speed greatly reduced, and it's sonar is weakened. While submerged, you can't fire your deck gun, launch aircraft or similar, and your vision range is greatly reduced, you can, however, pick up enemy ships with sonar. Zooming in activates the periscope, which functions like a regular zoom feature. Pressing F once drops you to periscope depth. While on the surface, torpedoes can be fired, but there is no periscope camera. While a patrol aircraft is active, giving an order to dive will instantly destroy your aircraft. Submarines have 3 depths: Surfaced, Periscope and Deep. A surfaced submarine can fire it's deck gun(s) and launch any patrol aircraft it might have. Submarine controls would be the same as regular controls, only R and F control your depth. And to give Destroyers something else to do. This game needs Submarines to break the stale monotonous campfest of Battleships and to bring Cruisers back into usefulness.
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